‘The Last of Us’ Director Peter Hoar And Cinematographer Eben Bolter On Episode 3 With Nick Offerman And Murray Bartlett: “It Was Epic And Intimate”
16.06.2023 - 06:27
/ deadline.com
While the onscreen travails of Joel and Ellie take center stage in The Last of Us, as they did in the videogame, for Neil Druckmann and Craig Mazin, the translation to television afforded an opportunity to delve deeper into the larger struggle of survivors of the pandemic. The show’s third episode “Long, Long Time” expands the game’s story of survivalist Bill (Nick Offerman), who turns his hometown into an infected-proof compound, and who seems content to survive on his own. That is, until Frank (Murray Bartlett) gets stuck in one of Bill’s traps, and the pair fall delicately, and movingly, in love with one another.
While Pedro Pascal and Bella Ramsay charged headlong into the series without having played the videogame, for the core team behind “Long, Long Time,” director Peter Hoar and cinematographer Eben Bolter, a chance to work on an adaptation of one of their favorite games was unpassable. Bolter, who is credited on three episodes of the season and did additional photography on others, was excited to help execute the explosive infected attack on a cul-de-sac in the show’s fifth episode “Endure and Survive”, which felt like a real opportunity to bring the videogame to life. But he wasn’t expecting to be so struck by the script for “Long, Long Time.”
“The first episodes establish the season, but reading episode 3, it was this sense of, ‘Oh my God, these people are real. Episode 3 always had this asterisk next to it as a special episode, because it strays from the story we’re following, and we knew it would have the potential to run a little longer. This wasn’t just another episode of television — which I think, by the way, all the directors and crew would probably say about their own episodes. It felt like we were
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