and “Jurassic Park.” This conversation has been edited for length and clarity. How did you make a “Dungeons and Dragons” movie that was appealing both to fans and to those who have, at best, heard of the game? Jonathan Goldstein: John and I would do what we called “a proper noun check,” where if we felt like we were piling on references of any kind, we would make sure that it didn’t start to feel like you were missing anything. John Francis Daley: It’s like the first “Star Wars,” where there’s the suggestion that there is this world that exists outside of our core characters, but you don’t need to know anything about politics [or the outside world] to enjoy the film. Goldstein: Likewise, you don’t have to have read the “Lord of the Rings” books to enjoy the movies. Daley: We tried to set ourselves apart and create this access point for people who were naturally averse to fantasy. In our film, “Dungeons and Dragons” inherently exists in this quasi-contemporary space.